Modular and Hybrid Trims for Props.
The purpose of this is to show examples of hybrid trim sheet and modular use for the MR game Shattered by Playside Studios, a work for hire project for Meta on the quest 3.
In many cases I created trims / modular props when it came to simple, repetitive or large surface areas on an asset where it seemed beneficial for optimisation. Its always a balance between geo tricount and texture resolution / load totals.
You can view the game release trailer here
https://youtu.be/X-Wnsrw9Cf8?si=zCgbxc1bMoi4au5a