Worked on several Internal and Work for hire projects, Took assets for props and environment work through the full game art pipeline. Developed trim sheet and modular workflows, developed templates and resources. I was often the go-to for design driven functional assets and technical tasks. I was also support for art leads when it came to pipeline problem solving.
Key Responsibilities
Prop and Environment assets | Texture Workflows | Modular workflows | Optimisation | Engine execution | Documentation | Reserch and Planning
I was character artist and provided direction for 2.5D brawler, Throw Thyself.
https://argonauts.itch.io/throw-thyself
Key responsibilities
Creative direction | Characters and weapons | Lighting/post processing | UI design | Concept art | Art Bible | Promotional Branding
I was hard surface artist in a vertical slice for 3rd person adventure, The Seed - Phase one
Key responsibilities
Hard surface modeling | Texturing | Concept art | Art Bible
Worked on global brands, designer for special projects, designed HNAU, Domayne and Joyce Mayne e-com sites, Click and Collect app, developed
templates, style guides and modular frameworks.
Front End design/development | UI and UX | Wireframing | Large campaigns | Style guides | Branding | Quality control | EDM’s | Illustration | Compositing
Key Responsibilities
Front End design/development | landigng pages | banner ads | EDM’s
Responsible for web content and branding, The company split in to The wotch network: online marketing, web entertainment content and DigitalDM: software development for e-books and magazines.
Key Responsibilities
Branding | EDM’s | Front end Web design | Banners | UI design | Illustration | Animated content | Desktop Books | Story boarding