Scott Hammond
Scott Hammond
3d Artist for Games and Entertainment
Sydney, Australia

A 3D artist focused on props and environments, with a solid visual design history and a creative career spanning over 25 years. Attention to detail and an eye for problem-solving, my ability to identify, break down and address technical challenges makes me a valuable bridge between art, design, and other disciplines.

Passionate about building strong foundations, modular systems, procedural workflows, engine-driven assets, and resource libraries, with a love for R&D.

I find great fulfillment in mentoring others, with the drive to explore, learn, grow and share that knowledge.

Resume PDF

Skills

Props and Environment ArtHard Surface ModelingDigital SculptingModular WorkflowsTexture workflowsOptimisationCreative Problem SolvingVisual Design

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Unity
Unity
Unreal Engine
Unreal Engine
Photoshop
Photoshop
Illustrator
Illustrator
RealityScan
RealityScan
Marmoset Toolbag
Marmoset Toolbag

Productions

    • Video Game
      HW Bobber Bay Fishing
    • Year
      2024
    • Role
      Prop Artist
    • Company
      Playside Studios
    • Video Game
      Dumb Ways to Party
    • Year
      2026
    • Role
      Prop and Environment Artist
    • Company
      Playside Studios
    • Video Game
      Shattered
    • Year
      2024
    • Role
      Prop and Environment Artist
    • Company
      Playside Studios
    • Video Game
      Batman Arkham Shadow
    • Year
      2024
    • Role
      Prop Artist
    • Company
      Playside Studios
    • Video Game
      Beanland
    • Year
      2026
    • Role
      Prop and Environment Artist
    • Company
      Playside Studios
    • Video Game
      Beans NFT Exo Viewer
    • Year
      2022
    • Role
      Prop Artist
    • Company
      Playside Studios
    • Video Game
      Throw Thyself
    • Year
      2020
    • Role
      Art Lead / Character artist / Unity Lighting artist / UI designer
    • Company
      Argonauts

Experience

  • 3D Artist at Playside Studios
    Remote, AU
    March 2022 - November 2024

    Worked on several Internal and Work for hire projects, Took assets for props and environment work through the full game art pipeline. Developed trim sheet and modular workflows, developed templates and resources. I was often the go-to for design driven functional assets and technical tasks. I was also support for art leads when it came to pipeline problem solving.

    Key Responsibilities

    Prop and Environment assets | Texture Workflows | Modular workflows | Optimisation | Engine execution | Documentation | Reserch and Planning

  • Creative Lead at Argonauts
    Sydney, AU
    July 2020 - January 2021

    I was character artist and provided direction for 2.5D brawler, Throw Thyself.

    https://argonauts.itch.io/throw-thyself

    Key responsibilities

    Creative direction | Characters and weapons | Lighting/post processing | UI design | Concept art | Art Bible | Promotional Branding

  • 3D Artist at Mad Swami
    sydney, AU
    September 2018 - December 2018

    I was hard surface artist in a vertical slice for 3rd person adventure, The Seed - Phase one

    Key responsibilities

    Hard surface modeling | Texturing | Concept art | Art Bible

  • Snr Digital Designer at GP Advertising
    Sydney, AU
    May 2007 - May 2017

    Worked on global brands, designer for special projects, designed HNAU, Domayne and Joyce Mayne e-com sites, Click and Collect app, developed

    templates, style guides and modular frameworks.

    Front End design/development | UI and UX | Wireframing | Large campaigns | Style guides | Branding | Quality control | EDM’s | Illustration | Compositing

  • Digital Designer at Elray Gaming
    sydney, AU
    February 2006 - July 2006

    Key Responsibilities

    Front End design/development | landigng pages | banner ads | EDM’s

  • Digital Designer at The Gadget Factory
    Sydney, AU
    March 2000 - September 2003

    Responsible for web content and branding, The company split in to The wotch network: online marketing, web entertainment content and DigitalDM: software development for e-books and magazines.

    Key Responsibilities

    Branding | EDM’s | Front end Web design | Banners | UI design | Illustration | Animated content | Desktop Books | Story boarding

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