Facehugger - Photogrammetry pipeline

Textured back

Textured back

Textured front

Textured front

Untextured back closeup

Untextured back closeup

Untextured front closeup

Untextured front closeup

Full display of front and back.

Full display of front and back.

RAW SCAN body

RAW SCAN body

RAW SCAN Finger

RAW SCAN Finger

RAW SCAN Tail parts

RAW SCAN Tail parts

Facehugger Viny model kit parts used to scan

Facehugger Viny model kit parts used to scan

Another photogrammetry pipeline study with a Facehugger vinyl model kit.
Each piece of the kit was processed individually via a 24mpx DSLR, and more recently re-scanned with a 30mpx Canon R7, Tripod and lighting setup. Anywhere from 100-300 photos were taken with 3-6 rows around each individual part.

A big challenge on top of scaling and allignment matching, was the warped vinyl parts.
Because this was a bootleg vinyl kit, it was rather shrunk and warped, I had to do alot of re-work in Zbrush to make the body symetrical and make the tail segments combined more evenly scaled and segments alligned.

The raw scan was a good result, but of course needed not only scan result cleanup but again, poor vinyl cast cleanup.
I used reference from the origional alien facehugger to ensure that I was being faithfull to the film when making modifications.

The result is a high definition film or game ready result.

I did a basic texture pass in substance painter from scratch, just to give the impression of dead tissue.

Date
May 8, 2025