Batmetal Realtime Environment

slow pan across stage

Original 2D still VS realtime engine comparison

Original 2D still VS realtime engine comparison

Realtime demo (has sound)
Streaming YouTube music Video in real time.

Retopology from zbrush sculpt for joker head.

Retopology from zbrush sculpt for joker head.

Body sub-d modeled in maya Head retopology from zbrush sculpt.

Body sub-d modeled in maya Head retopology from zbrush sculpt.

Texture atlas and wireframe for the whole scene. One texture, no other maps were used.

Texture atlas and wireframe for the whole scene. One texture, no other maps were used.

Batmetal Forever - Realtime Environment
Fan made environment remake of youtube creator ArhyBES Batmetal Forever animated music video.
https://youtu.be/SDea7laHD4E

The general idea was to create an immersive VR experience where you can watch Batmetal Music Videos in game.

To achieve deadline of 4 weeks with the massive number of assets, I chose to use a flat colour low poly approach.
I used a texture atlas of flat colour swatches, scaled and grouped the uvs to their required colours.
This is all on one texture map for the whole environment with only 6 engine materials that required different metal/rough and or panner animations.

I also added particle fx for snow and green smoke in engine using Unreal 4.

Date
November 22, 2020