Keiplers Puzzle Desk was a key feature and major puzzle in the MR game Shattered by Playside Studios, a work for hire project for Meta.
I was responsible for close colaboration with the design team to translate the game mechanics into a fully functional puzzle desk with alot of moving parts and dependantcies.
Because were working on essentualy mobile hardware with the quest 3 and supporting the quest 2, optimisation is crutial.
So re-using large surface areas as much as possible was essential.
This also included keeping tricounts down and as optimised.
We used matcaps in engine to handle metalic roughness for one texture map relying on range values of black and white to distinquish between the two on the same texture map.