Shattered - Keiplers Puzzle Desk

Everything about this desk is a puzzle to solve with multiple layers.

Everything about this desk is a puzzle to solve with multiple layers.

All the symbols unlocked and extended out as a puzzle.

All the symbols unlocked and extended out as a puzzle.

disk removed and handle revealed.

disk removed and handle revealed.

Door unlocked, drawer unlocked with secret handle, revealing another puzzle inside.

Door unlocked, drawer unlocked with secret handle, revealing another puzzle inside.

puzzle dials turned in allowing secret handle to extend and drawer to unlock.

puzzle dials turned in allowing secret handle to extend and drawer to unlock.

Optimisation was crutial for shattered being an MR title for the quest 2/3

Optimisation was crutial for shattered being an MR title for the quest 2/3

Hybrid trim sheet, re-using as much UV space as possible for a 2k map.

Hybrid trim sheet, re-using as much UV space as possible for a 2k map.

For Shattered, we used matcaps to handle metalic / roughness in one texture for load optimisation.

For Shattered, we used matcaps to handle metalic / roughness in one texture for load optimisation.

Asset Reference.

Asset Reference.

Keiplers Puzzle Desk was a key feature and major puzzle in the MR game Shattered by Playside Studios, a work for hire project for Meta.
I was responsible for close colaboration with the design team to translate the game mechanics into a fully functional puzzle desk with alot of moving parts and dependantcies.

Because were working on essentualy mobile hardware with the quest 3 and supporting the quest 2, optimisation is crutial.
So re-using large surface areas as much as possible was essential.
This also included keeping tricounts down and as optimised.

We used matcaps in engine to handle metalic roughness for one texture map relying on range values of black and white to distinquish between the two on the same texture map.

Date
February 27, 2025