MK Art Test

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Concept art vs Wireframe vs Iso render

Concept art vs Wireframe vs Iso render

Wireframe

Wireframe

Substance painter

Substance painter

512px procedural texture design

512px procedural texture design

References

References

I had the opportunity to apply to Mighty Kingdom's Graduate intake program.
This was the art test for the interview process.

While I didn't get the position, they felt that I was over qualified for the graduate program and would be more suitable for a jr - midweight role when new positions open up with them in the future.
I was in the final 4 candidate's out of 80 for 2 positions available.

Basically, the brief was to make a stylized bed referencing the concept art they provided, targeting mobile games.
Along with a 512px restriction on a single texture set.
I focused on designing and texturing the asset at 512px, referencing mobile scale, taking into account both readability and retaining silhouette.

I also had to take into consideration a balance between tri count and engine performance regarding what was more expensive.
Hence why I modeled the quilt tassels instead of doing an alpha transparent texture.
the total tri count came in just over 9800.

Date
February 16, 2022